N-Power Knowledge Programmes

creative

N-Power Creative

The N-Power Creative programme will train and develop 5,000 young creative talents. The strategy is to put our creative industry on the global radar as exporters of world-class services and content. Training will last 3 months, made up of 1-month in-class and a 2-month hands-on group project, across selected Nigerian cities. The participants will be trained and certified in one of the following courses:

   Animation    |     Graphic Design      |      Post-production    |      Script Writing

 At the end of the training, some participants will get local and international internship opportunities while others will be linked to job and market opportunities.  In addition, all participants will receive computing devices that will ensure that they master their skills during and after the training. 

Core Employability Skills Competencies/Learning Strategies
COMMUNICATION
  • Writing and presenting written and verbal reports
  • Role Plays
  • Demonstrations
  • Working in groups
TEAMWORK
  • Team or group projects
  • Learning sets
  • Group discussion
  • Syndicates
  • Communities of practice
PROBLEM SOLVING
  • Case studies
  • Simulations
  • Investigative projects and research
  • Using various problem solving tools and techniques
  • Developing or designing models
  • Problem solving in teams and networks
  • Decision making activities
INITIATIVE & ENTERPRISE
  • Brainstorming activities
  • Designing innovative and creative practices and solutions
  • Initiating change/design change processes
  • Simulation activities
PLANNING AND ORGANIZING
  • Research and data collection
  • Developing action plans
  • Planning and organizing events
  • Time management activities
  • Goal setting activities and scheduling tasks
  • Collecting and analyzing information
SELF-MANAGEMENT
  • Development of portfolios
  • Work plans
  • Using log books to record time management skills and monitor own performance
  • Career planning exercises
LEARNING
  • Reflective journals log books, diaries
  • Mentoring and coaching activities
  • Self-evaluation tools
TECHNOLOGY
  • Using the Internet, Intranets
  • Using ICT skills to complete activities
  • Industry relevant software, technology and equipment

Animation training

MODULE TOPIC ACTIVITY/EXPECTATION

Introduction to the history of animation

Introduction to the history of animation Building your own thaumatrope
Introduction to animation techniques Understanding animation techniques:

2D animation, 3D animation, Stop‐Motion animation

Introduction to animation workflow Understanding the animation work flow from concept design to post production
Understanding timing and spacing Understand and applying the use of timing and spacing to create believable animation
Study and analysis of animation shorts applying these principles i.e.:Road Runner & Coyote
Understanding form and depth Using different art forms to explain the use of form.

Using illustration to explain depth

Understanding anatomy Create believable forms using references from a variety of art books.

 

Understanding perspective Create believable backgrounds using references from different art books
Understanding practical light and color Create believable backgrounds using references from different art books with color
Storytelling Explaining the basis for story telling in animation. Using different animated pieces to explain story telling. Using paper man to explain the importance of story

2D ANIMATION

Introduction to Toon Boom Toonboom story board pro
Toonboom harmony
Toonboom harmony Understanding the software interface, panels, tools
Acting in animation, storyboarding, animatic/timing
Lip sync
Plausible impossible, Squash and stretch
Walk cycle
X‐Sheet application

3D Animation

Introduction to autodesk (maya) interface (a). panels (b). tools
Modelling (a). primitive modelling (b). Sub object modelling  [c]. deformers
Materials (a). shaders (b). textures
Animation (a)Transforms (b)dynamics
lighting and rendering (a.) lights (b). render settings

Digital Animation

animation, Breakdown and lipsync
Layout and posing,
Scene setup/Using multi‐ plane layering
Composition/effects
Asset Management
Library Module
Rendering +Post Production

Post production 

 

MODULE  TOPIC  ACTIVITY/EXPECTATION 

VIDEO EDITING – introduction to adobe premier

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Sequences

 

  1. Creating sequences
  1. Types of sequences
Markers
  1. Viewing the source footage
  1. Finding in and out points
  1. Setting markers
  1. Importing footage to sequences
Cuts Making edits to the sequence for refinement
Transitions Types of transitions and function
Effects

 

  1. Transforms
  1. Keying and other video enhancements
Titles
  1. Types of titles
  1. Applications of titles
Video formats
  1. Output sizes and functions
  1. Rendering for targeted medium

After Effects: Introduction to adobe after effects /visual effects

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Compositions
  1. Composition settings
  1. Pre compositions
Basic animation
  1. Transforms (scale, rotate, position)
  1. Key frames
  1. F-curves
Effects

Sound Editing

understanding sound editing and mixing
softwares
  • cue-base
  • fruity loops
understanding equalizers and its functions
mastering the range of frequencies shared btw diff sounds
introduction to foley and sFx
creating sounds for foley and sFx
understanding the blend btw foley/sFx/ and music
training the ears to becoming adept in picking sounds in different frequencies

 

Post production 

 

MODULE  TOPIC  ACTIVITY/EXPECTATION 

VIDEO EDITING – introduction to adobe premier

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Sequences

 

  1. Creating sequences
  1. Types of sequences
Markers
  1. Viewing the source footage
  1. Finding in and out points
  1. Setting markers
  1. Importing footage to sequences
Cuts Making edits to the sequence for refinement
Transitions Types of transitions and function
Effects

 

  1. Transforms
  1. Keying and other video enhancements
Titles
  1. Types of titles
  1. Applications of titles
Video formats
  1. Output sizes and functions
  1. Rendering for targeted medium

After Effects: Introduction to adobe after effects /visual effects

Interface
  1. panels
  1. tools
Workspace Customizing workspace and Setting preferences
Compositions
  1. Composition settings
  1. Pre compositions
Basic animation
  1. Transforms (scale, rotate, position)
  1. Key frames
  1. F-curves
Effects

Sound Editing

understanding sound editing and mixing
softwares
  • cue-base
  • fruity loops
understanding equalizers and its functions
mastering the range of frequencies shared btw diff sounds
introduction to foley and sFx
creating sounds for foley and sFx
understanding the blend btw foley/sFx/ and music
training the ears to becoming adept in picking sounds in different frequencies

 

  • Unemployed graduates or non graduates
  • Must be between 18-35 years old
  • Basic illustration skills will be an advantage for animation and graphic arts
  • For Script Writing, creative writing skills and analytical writing skills will be an advantage
  • Problem solving skills
  • Ability to undertake self-tutorship
  • Detail-oriented
  • Analytical 

To Be Announced

3 Months

Industry Grade Certification

National Skills Qualification

  • Animator
  • Script Writer
  • Illustrator
  • Graphics Designer
  • Sound Editor
  • Film Editor
  • Visual Effects Artist
  • Game Design
  • Desktop Publishing
  • Digital Media Publishing
  • Educational/Training Content Production

apply now

techhard2

N-Power Tech Hardware

 To empower at least 10,000 computer device technicians into the ICT Industry.

The N-Power Tech. for device technicians program will train and facilitate tooling for at least 10,000 technicians to boost the device servicing and manufacturing industry. The output of this program will serve as a critical catalyst for the expansion of local capacity to service and produce mobile phones, tablets, computers and other relevant devices to serve the local and international market. Participants will undergo a hands-on training experience wherein they will be exposed to practical processes and tools to assemble and repair devices of varying specifications. At the end often program, participants will be armed with the requisite technical skills to service devices in there local communities as well as work in a device assembly plant. The program will take 3 months of training and 1 month of assessment , graduation and setup. Participants will be advised on opportunities to acquire tools to practise.

 

Core Employability Skills Competencies/Learning Strategies
COMMUNICATION
  • Writing and presenting written and verbal reports
  • Role Plays
  • Demonstrations
  • Working in groups
TEAMWORK
  • Team or group projects
  • Learning sets
  • Group discussion
  • Syndicates
  • Communities of practice
PROBLEM SOLVING
  • Case studies
  • Simulations
  • Investigative projects and research
  • Using various problem solving tools and techniques
  • Developing or designing models
  • Problem solving in teams and networks
  • Decision making activities
INITIATIVE & ENTERPRISE
  • Brainstorming activities
  • Designing innovative and creative practices and solutions
  • Initiating change/design change processes
  • Simulation activities
PLANNING AND ORGANIZING
  • Research and data collection
  • Developing action plans
  • Planning and organizing events
  • Time management activities
  • Goal setting activities and scheduling tasks
  • Collecting and analyzing information
SELF-MANAGEMENT
  • Development of portfolios
  • Work plans
  • Using log books to record time management skills and monitor own performance
  • Career planning exercises
LEARNING
  • Reflective journals log books, diaries
  • Mentoring and coaching activities
  • Self-evaluation tools
TECHNOLOGY
  • Using the Internet, Intranets
  • Using ICT skills to complete activities
  • Industry relevant software, technology and equipment

 

 

Technical Skills Competencies/Learning Strategies

MOBILE PHONE MAINTENANANCE COURSES

  1. Mobile phone history, system types and features, basic circuit
  2. The features of OS, Android, IOS and Symbian OS.
  3. Mobile phone repairing tools introduction
  4. Electronic parts knowledge, fault judgment and replacement
  5. Basic knowledge of circuit: The voltage, current, resistance, frequency, wave
  6. The common feature phone function and structure diagram and block diagram.
  7. The common smart phone function and structure diagram and block diagram.
  8.  Analysis of unit circuit and the common faults of smart phone
  9. Introduction to unit circuit and the common failure analysis on feature phone
  10. Smart phone fault types and diagnosis.
  11. The feature phone fault types and rapid diagnosis.
  12. Smart phone system software troubleshooting
  13. Feature phone system software troubleshooting.
PC MAINTENANCE COURSES
  1. History of PC Development
  2. Kinds of computer operating Systems: Windows,Linux .
  3. Assembly, disassembly and maintenance of Desktop, notebook, and precautions .
  4. Introduction to common tools to computer repair .
  5. The major components of computer knowledge and judgment and replacement technique .
  6. The average desktop block diagram
  7. The average notebook block diagram
  8. Time order on a desktop.
  9. Introduction and common breakdown analysis of desktop unit circuit (start from circuit, explain the related breakdown of the circuit)
  10. Time order for a notebook.
  11. Introduction and common breakdown analysis of notebook unit circuit (start from circuit, explain the related breakdown of the circuit)
  12. BIOS update, setting, programmer brush-write
  13. Hardware-non- detect and repair methods of PCB breakdown (water penetration and lightning strike)
  14. Fault types and diagnosis of desktop (start from breakdown, analyze related circuit quickly)
  15.  Breakdown and repair of Computer systems application .

 

  •  Unemployed graduates or non graduates
  •  Must be between 18-35 years old
  • Problem solving skills
  • Ability to undertake self-tutorship

To Be Announced

3 Months

Industry Grade Certification

National Skills Qualification

  • Device Technician
  • Assembly Plant Technician
  • Trainer
  • Device network technician
  • Device maintenance

apply now

soft2

N-Power Tech Software

N-Power Tech for Developers

 

To empower 10,000 Software Developers into the ICT Industry.

 

The N-Power Tech for developers programme will train, tool and position 10,000 hands-on software developers for the local and international software development market. Participants will undergo a project based model to training wherein they will be exposed to foundational software development tools as well as resources to thrive as a modern day software developer entrepreneur. The programme will seek to establish the foundation knowledge, tools and platform upon which participants can pursue a career as software development entrepreneurs. Training will last 11 weeks and culminate with job fairs to link participants with placement opportunities within their respective localities. The programme will also offer a continuity platform to support participants with learning and engagement opportunities on a continuous basis. Participants will be enabled with a device to continue the practice and exploration of opportunities after training.

Core Employability Skills Competencies/Learning Strategies
COMMUNICATION
  • Writing and presenting written and verbal reports
  • Role Plays
  • Demonstrations
  • Working in groups
TEAMWORK
  • Team or group projects
  • Learning sets
  • Group discussion
  • Syndicates
  • Communities of practice
PROBLEM SOLVING
  • Case studies
  • Simulations
  • Investigative projects and research
  • Using various problem solving tools and techniques
  • Developing or designing models
  • Problem solving in teams and networks
  • Decision making activities
INITIATIVE & ENTERPRISE
  • Brainstorming activities
  • Designing innovative and creative practices and solutions
  • Initiating change/design change processes
  • Simulation activities
PLANNING AND ORGANIZING
  • Research and data collection
  • Developing action plans
  • Planning and organizing events
  • Time management activities
  • Goal setting activities and scheduling tasks
  • Collecting and analyzing information
SELF-MANAGEMENT
  • Development of portfolios
  • Work plans
  • Using log books to record time management skills and monitor own performance
  • Career planning exercises
LEARNING
  • Reflective journals log books, diaries
  • Mentoring and coaching activities
  • Self-evaluation tools
TECHNOLOGY
  • Using the Internet, Intranets
  • Using ICT skills to complete activities
  • Industry relevant software, technology and equipment

 

 

 

Technical Skills Competencies/Learning Strategies
 

Introduction to Computer Science

  • What computer science is.
  • What a computer scientist does.
  • Basic computer science vocabulary.
  • The core concepts in computer science.
  • What programming is.
  • Identify basic elements in computer programming
Introduction to Programming
  • The Python programming language.
  • Variables, data types and control structures in Python.
  • Functions and modules in Python.
  • What data structures are.
Object Oriented Programming
  • Object Oriented Programming Concepts, Classes and Objects.
  • Implementing Object Oriented Programming Concepts in Python.
  • Design Patterns.
 

Data Structures and Algorithm

  • The different data structure classifications.
  • Data structures in Python.
  • The principles of algorithms.
  • The importance of algorithms.
  • Algorithm analysis.
  • Algorithms and how they are implemented in Python.
Recursion/Sorting and Searching
  • What recursion is about.
  • When to use recursive functions.
  • Difference between recursion and iteration.
  • How recursive functions in Python are written.
  • The importance of sorting and searching in computer science.
  • Different sorting and searching algorithms.
  • Implement sorting and searching techniques in Python.
Software Engineering
  • What software engineering is about.
  • What a computer software engineer does.
  •  The two main branches of software engineering
  •  The software development life-cycle.
  • The different software development paradigms.
The Internet
  • What the internet is.
  • Howt he internet works.
  • Basic internet tools or concepts.
  • Networking.
  • The World Wide Web.
Web Programming
  • Basics of HTTP.
  • Use HTML and CSS to create web pages.
  • Use JavaScript to create interactive webpages.
  • Basics of MVC.
Introduction to Flask Web Programming
  • Understand how to build RESTful web services using Python and Flask.
  • Designing a RESTful API
  • Leverage on understanding of databases to be able to work with SQLite
  • RESTful Authentication with flask
  • Flask Deployment
Business of Software Consulting
  • Software Consulting as it relates to different industries.
  • Difference between a company and a start­up.
  • How to get Capital.
  • Market penetration strategies.
  • Why should you keep your books.
  • Company registration process.
Final Project
    • 1. Basic Architectural design.
    • 2. Basic CRUD.
    • 3. App Deployment

 

  • Unemployed graduates or non graduates
  • ·Must be between 18-35 years old
  • Problem solving skills
  • Ability to undertake self-tutorship
  • Detail-oriented
  • Analytical

To Be Announced

 

3 months training

Industry grade certification

National Skills Qualification

  • App Developer
  • Game Developer
  • Web Developer
  • Computer System Analyst
  • Systems Software Developer
  • Software Tester
  • Trainer

 

 

 

apply now